Introduction

We started Lovable with a simple belief: those closest to a problem should have the power to solve it.

For most of software's history, that wasn't possible. The distance between an idea and a working product was too wide. Crossing it required code, capital, credentials, and connections.

So most people stayed on the other side. Their ideas lived in conversations, notebooks, and their imagination, but rarely made it into the world as working software.

Over the last 18 months, that's started to change.

This report is a first look into what the change looks like at scale, offering the first real view into the signs of economic activity beginning to emerge. It draws directly from Lovable's product usage data between January 2025 and May 2026 alongside user survey data from May 2026.

Together, these signals begin to point at a real societal shift. It's not only how software gets built that's changing, but also who gets to participate in the next wave of economic creation.

Who is building?

Srdjan Stakic

Founder, Alvis · United States

After entering remission from stage four cancer and taking on a greater role caring for his aging parents, Srdjan Stakic began exploring how technology could help families monitor the health and safety of loved ones at home. Despite having no prior coding experience, he used Lovable to build Alvis, a care platform that can detect falls, summarize medical information, and notify caregivers or emergency responders when help is needed. Alvis is built around safety, dignity, and long-term wellbeing, helping families respond to urgent incidents while also noticing subtle changes in health over time. What began as a personal solution has since grown into a startup focused on making intelligent care monitoring more accessible to others.

FoundersDesignersSales Professionals

Fastest-growing
professions on Lovable
Source: Lovable user survey data

55%

have 11+ years of experience
37.2%
16+ years
17.9%
6-10 years
17.5%
11-15 years
14.3%
0-2 years
12.9%
3-5 years

Many people bring more than a decade of professional experience and are applying years of industry knowledge, operational expertise, and customer understanding to the products they create.

Source: Lovable user survey data

2 in 3

builders come from outside of tech
36.4%
Technology
13.2%
Others
8.4%
Retail
8.4%
Education
7.9%
Media
6.4%
Finance
5.8%
Healthcare
5.2%
Real estate
3.2%
Non-profit

Technology is the largest self-reported industry among survey respondents, but nearly two thirds come from outside it, spanning education, retail, media, finance, healthcare, real estate, and beyond. Software creation is no longer concentrated in a single sector.

Source: Lovable user survey data

What are people building?

Sabrine Matos

Founder, Plinq · Brazil

10K+
Users in first months
R$2.2M
ARR surpassed
100s
Risks flagged early

Sabrine built Plinq after a widely publicized case of gender-based violence in Brazil revealed how difficult it was for women to access public criminal history information before entering relationships. Using Lovable, she launched a platform that lets women run instant background checks using public criminal and legal records. In its first months, Plinq helped women identify hundreds of potentially dangerous situations before they escalated.

People build what they know

The strongest predictor of what someone builds is often what they already do. Across professions, people consistently gravitate toward building products that reflect their existing knowledge, workflows, and customer needs.

Source: Lovable usage data

When are people building?

30%

more active on
weekdays vs weekends
Mon
Tue
Wed
Thu
Fri
Sat
Sun

Activity follows a classic workweek rhythm, a pattern that has remained remarkably stable over time. The data suggests that software creation is increasingly becoming part of people's professional routines rather than something reserved for nights and weekends.

Source: Lovable usage data

Where do people build from?

Frankie and Pelumi

FOUNDERS, ARA · NIGERIA

Frankie and Pelumi are a couple based in Nigeria who built ARA after noticing how digital systems are designed to capture attention with little awareness of how the person using them actually feels. They built an emotional intelligence layer on Lovable and were accepted into the NVIDIA Inception Program. Their consumer app, named ARA, works in a simple way where users check in with color instead of text. Every nine minutes, it asks you to pick a color that represents how you feel in that moment. It is a quick emotional check-in, almost like a pause button for your mind.

United States

was the #1 most active country in 2026
Source: Lovable usage data

Building from anywhere

Lovable has at least one active user in every recognized country in the world except for ten uninhabited or near-uninhabited dependent territories. This includes a handful of people distributed in places like Antarctica, Vatican City, and on remote Pacific Islands.

Building happens not only in major economies and dense urban markets, but also in places with very small populations and limited local technology infrastructure. The data suggests that the barriers to participating in software creation are becoming increasingly lightweight and internet-native.

Source: Lovable usage data

Why do people build?

Isabel, Andreas, and Eric

Founders, Klar · Sweden

Isabel Storgårds, Andreas Melander, and Eric Götborg built Klar after experiencing firsthand how fragmented learning still is. Using Lovable, they created Klar, the first agent for learning, designed to help people transform information into understanding, practice, and measurable progress. Klar surpassed $130K ARR within its first month, reached thousands of users, and is already expanding into enterprise and research partnerships to reimagine how humans learn globally.

3 in 5

plan to monetize their project
60.5%
Not yet, but plan to
15.3%
Consulting / client work
10.7%
Direct from product
9.1%
Mix of both
4.5%
No plans

The data shows that monetization is the norm rather than the exception. The broader pattern is consistent: software creation is increasingly connected to entrepreneurship, income generation, and economic opportunity.

Source: Lovable user survey data

50Mprojects built to date1Mnew projects built every week720Mvisits to Lovable-built projects every month

Source: Lovable usage data
The clearest way to understand this budding new economy is to look first at the people behind it. Lovable’s user base is founder-heavy, but not founder-only. It includes technical and non-technical creators, solo builders and teams, experienced professionals and first-time product builders, all turning ideas, workflows, and domain expertise into something meaningful.

4 in 5

are non-technical
Founder / co-founder45.7%
Freelancer9.8%
Product6.9%
Operations / biz ops5.9%
Engineering5.8%
Marketing5.3%
Consultant5.2%
Sales / business development5%
Design4.8%
Finance / legal / admin2.3%

Four in five Lovable users identify with non-technical roles. It’s clear that software creation is increasingly expanding beyond traditional technical functions and into the broader teams responsible for starting, growing, and operating businesses.

Source: Lovable user survey data

1 in 5

build with a team
Solo builders80%
2-5 person teams16%
6-20 person teams2.5%
20+ person teams1.2%

The share of teams building on Lovable has nearly doubled. Most Lovable users are individuals, but team and workplace usage is growing rapidly.

Source: Lovable usage data

Building by gender

Man82%
Woman14%
Prefer not to say3.2%
Non-Binary0.4%
Prefer to self-describe0.3%

Before platforms like Lovable existed, software creation was almost exclusively the domain of professional developers, a community that has also historically been dominated by men. Initiatives like Lovable's SheBuilds programs aim to further diversify who creates software, but there is more work to be done.

Source: Lovable user survey data
The software coming out of Lovable is practical and industry-specific. It spans SaaS products, restaurant websites, clinical tools, custom CRMs and HR platforms, e-commerce stores, and internal dashboards. A common thread runs through the products being built: the people closest to the problem are the ones who solve it.

What people are building

26.4%
Websites
21.8%
Business ops
11.8%
Consumer apps
9.1%
Dashboards & analytics
7%
E-commerce
6.2%
Productivity & utility tools
5.4%
Marketplaces
4.5%
AI & chatbots
2.8%
Other
2.7%
Content & creative
2.3%
Education

People are building practical software: the first thing they build is a digital presence for their business, and the second is the software that runs it. Together those two themes account for nearly half of all classified projects in 2026.

Source: Lovable user survey data
Building software is increasingly becoming part of how people think about professional ambition and personal growth. Activity on Lovable follows the rhythms of the workweek more than the patterns of a hobbyist community, and the strong periods of activity align with moments when people traditionally reset goals and make new commitments.

New year boom

The first week of January showed a period of elevated activity, as users returned from the holidays ready to build.

The trend could suggest that building software is starting to enter the same annual goal-setting cycle as entrepreneurship, fitness, and career change.

Source: Lovable usage data
The largest populations with paid subscriptions are in the US, Brazil, Europe, and India. While activity remains concentrated in major technology markets, some of the fastest growth is happening across South America and Africa. Building in Colombia and Mexico, for example, is growing rapidly, reflecting a broader pattern of expansion across regions that have historically played a smaller role in the software industry. Software creation is no longer confined to the regions that historically dominated it, allowing more ideas to emerge from more places.

The US

was the #1 most active country in 2026
United States25%
Brazil12.8%
United Kingdom5.5%
Netherlands4.4%
Germany3.8%
India3.8%
France3.6%
Sweden3%
Canada2.9%
Spain2.6%

Five continents are represented among Lovable’s largest communities, highlighting the increasingly global reach of software creation. This distribution suggests that while large technology markets still dominate overall activity, participation is becoming less tied to geography than in previous generations of software creation.

Source: Lovable usage data

The world

built 50M projects on Lovable
Source: Lovable usage data
Clear signs of economic activity are beginning to emerge. People build to launch businesses, generate income, strengthen their professional position, and create new forms of opportunity for themselves. Even at this stage, the data suggests that building software is becoming a more accessible path to entrepreneurship and economic mobility.

1 in 2

are building a business
54.6%
Building a business
24.6%
Side projects
9%
Personal
7.7%
Not sure

More than half of builders are working on a business, and another quarter are turning side projects into something they hope to monetize. Most of what's being built is intended to make money — not just experiments or hobbies.

Source: Lovable user survey data

How do people define success?

A launched product with active users paying for it25.8%
A tool my team/company uses daily for work17.7%
A polished site/app that represents my brand professionally14.5%
A working prototype I can show people/test ideas with12.3%
I don't have a clear end point. I keep building and iterating.12.1%
An app generating passive income9.2%
A deliverable I hand off to a client6.4%
Other2%

People are building toward something tangible: a launched product, a paying customer, a tool the team relies on everyday. Lovable-built apps now receive 720M monthly visits, roughly 27x the number of active builders, suggesting that what people build is reaching audiences far beyond the builders themselves.

Source: Lovable user survey data

Conclusion

The story of this emerging economy is not only about software, but also about the downstream impacts of what happens when more people can act on their ideas. Across professions, industries, and geographies, people are building products that would not have existed just a few years ago. Some are solving problems in the professional industries they know best, while others are creating businesses, new sources of income, or tools for their local communities.

Together, they offer an early glimpse of a world where people closest to a problem have the power to solve it themselves.

Methodology

Insights for this report were derived from anonymized platform activity data from Lovable between January 2025 and May 2026 alongside survey responses collected from 14,300+ users between May 22 and May 29, 2026. The analysis draws from millions of product interactions, project creation events, usage patterns, and aggregated geographic indicators, alongside self-reported survey data on professional background, motivations, project goals, and monetization intent.

The report captures emerging patterns within Lovable’s user base to provide an early lens into a broader societal shift, particularly in how people worldwide are adopting software creation as part of their lives.

All reporting was conducted on anonymized and aggregated datasets to protect user privacy.

The build economya first look

Who's making software, what they're building, and what it signals now that the barrier to creating has all but disappeared.